American Institutes for Research
Conducted innovative, rigorous, independent evaluation studies to understand how EF+Math products impact students’ math learning, executive function development, and math identity.
CueThinkEF+
A web-based problem-solving application with EF scaffolds to build critical thinking skills and collaborative mathematical discourse for grades 6–8.
Enlearn
Adaptive math software and classroom resources that tightly integrate executive function supports into problem-solving experiences, making students’ thinking visible in real time and providing just-in-time feedback tailored to each learner’s evolving needs.
Fraction Ball
A series of movement-based, playful learning games that build confidence, community, and mastery of 4th and 5th grade fraction standards.
Integration of EF and Math Training
Novel digital games and lessons that focus on building foundation skills that third grade students need to understand fractions.
MAT+EF
A low-cost mobile app technology to assess ability and fluctuations in executive function skills and math learning for grade levels 3-6 using Multidimensional Active Testing (MAT).
Mathematical Thinkers Like Me
An online collaborative problem-solving and dynamic mathematics program that supports students in developing their identity and strengths as mathematical thinkers with strong executive function skills.
MathicSTEAM
A three-layer instructional program integrating collaborative learning, problem-based projects, and individualized game-based development of executive function skills in a math fluency context.
Our Mathematical World
A supplemental program for 3rd through 5th grade students that centers young learners as strong mathematical problem solvers who use executive function skills to guide their thinking and approach to complex problems.
Pennesota
Scalable and equitable real-time detectors for constructs related to executive function skills during math learning to improve learning.
Prather
New computational approaches to understanding how children learn mathematics through the creation of models that capture the many interacting factors influencing learning.
Spark Math
A set of four replacement units for 6th grade mathematics that attend to cultural relevance, math identity, and belonging, mathematization of concepts that students find relevant, the realities of classrooms and current practice, and classroom social norms.